Unity3d C# 5.0, 6.0 and 7.0 integration with Jetbrains Rider

Last year I wrote about Integrating Visual Studio with Unity3d on Mac using UnityVS Tools. However the solution was still not ideal for me due to: Maintaining a VM on a Mac purely for Visual Studio is quite overkill. Being experienced with IntelliJ, I found VS less familiar even with ReSharper. Unity Dev with Visual Studio Code is alot more light weight, cross-platform and well documented. Perfect for VS users. »

Integrating Visual Studio with Unity3d on Mac using UnityVS Tools

I had the pleasure of attending the first ever Unite Australia conference in Melbourne back in Octorber 2014. Was given some minor discount vouchers which I used to pre-purchase a license for the upcoming Unity5 release. With plenty of ram to spare on my Macbook Pro (16GB), I thought it would be a good exercise to to run a virtualised Visual Studio to compliment Unity Editor on OSX. There has been many different approaches to this problem. »

One Game a Month

As part of my new year resolution, I have decided to take on the One Game a Month challenge as part of my ever going side project: #gamedev wisdom by @yunzhilin via #1GAM http://t.co/huTZSff52C pic.twitter.com/fYzZcokm7i — One Game A Month (@OneGameAMonth) January 10, 2015 »